// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataflowAssetTools : ModuleRules { public DataflowAssetTools(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "MeshConversion", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "CoreUObject", "RenderCore", "RHI", "Chaos", "DataflowCore", "DataflowEnginePlugin", "SlateCore", "Projects", "GeometryCore", // For DynamicMesh conversion "SkeletalMeshDescription" // For FSkeletalMeshAttributes::DefaultSkinWeightProfileName } ); } }