Files
UnrealEngine/Engine/Plugins/Experimental/DataLink/Source/DataLinkEditor/DataLinkEditor.Build.cs
2025-05-18 13:04:45 +08:00

38 lines
922 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataLinkEditor : ModuleRules
{
public DataLinkEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"ApplicationCore",
"AssetDefinition",
"DataLink",
"DataLinkEdGraph",
"Engine",
"GraphEditor",
"PropertyEditor",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolMenus",
"UnrealEd",
}
);
}
}