// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class DataLinkEditor : ModuleRules { public DataLinkEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetDefinition", "DataLink", "DataLinkEdGraph", "Engine", "GraphEditor", "PropertyEditor", "Slate", "SlateCore", "StructUtilsEditor", "ToolMenus", "UnrealEd", } ); } }