Files
UnrealEngine/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationRuntime/CommonConversationRuntime.Build.cs
2025-05-18 13:04:45 +08:00

43 lines
776 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonConversationRuntime : ModuleRules
{
public CommonConversationRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"GameplayTags",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Slate",
"SlateCore",
"Projects",
"AIModule",
"NetCore",
"GameFeatures"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}