// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonConversationRuntime : ModuleRules { public CommonConversationRuntime(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "Engine", "GameplayTags", "DeveloperSettings" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Slate", "SlateCore", "Projects", "AIModule", "NetCore", "GameFeatures" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }