Files
UnrealEngine/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationGraph/Public/ConversationGraphConnectionDrawingPolicy.h
2025-05-18 13:04:45 +08:00

31 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ConnectionDrawingPolicy.h"
class FSlateWindowElementList;
class UEdGraph;
class FConversationGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy
{
protected:
UEdGraph* GraphObj;
TMap<UEdGraphNode*, int32> NodeWidgetMap;
public:
FConversationGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
// FConnectionDrawingPolicy interface
virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override;
virtual void Draw(TMap<TSharedRef<SWidget>, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override;
virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override;
virtual void DrawSplineWithArrow(const FVector2f& StartPoint, const FVector2f& EndPoint, const FConnectionParams& Params) override;
virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2f& StartPoint, const FVector2f& EndPoint, UEdGraphPin* Pin) override;
virtual FVector2f ComputeSplineTangent(const FVector2f& Start, const FVector2f& End) const override;
// End of FConnectionDrawingPolicy interface
protected:
void Internal_DrawLineWithArrow(const FVector2f& StartAnchorPoint, const FVector2f& EndAnchorPoint, const FConnectionParams& Params);
};