// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "ConnectionDrawingPolicy.h" class FSlateWindowElementList; class UEdGraph; class FConversationGraphConnectionDrawingPolicy : public FConnectionDrawingPolicy { protected: UEdGraph* GraphObj; TMap NodeWidgetMap; public: FConversationGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj); // FConnectionDrawingPolicy interface virtual void DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) override; virtual void Draw(TMap, FArrangedWidget>& PinGeometries, FArrangedChildren& ArrangedNodes) override; virtual void DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) override; virtual void DrawSplineWithArrow(const FVector2f& StartPoint, const FVector2f& EndPoint, const FConnectionParams& Params) override; virtual void DrawPreviewConnector(const FGeometry& PinGeometry, const FVector2f& StartPoint, const FVector2f& EndPoint, UEdGraphPin* Pin) override; virtual FVector2f ComputeSplineTangent(const FVector2f& Start, const FVector2f& End) const override; // End of FConnectionDrawingPolicy interface protected: void Internal_DrawLineWithArrow(const FVector2f& StartAnchorPoint, const FVector2f& EndAnchorPoint, const FConnectionParams& Params); };