Files
UnrealEngine/Engine/Plugins/Experimental/CommonConversation/Source/CommonConversationEditor/CommonConversationEditor.Build.cs
2025-05-18 13:04:45 +08:00

47 lines
937 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonConversationEditor : ModuleRules
{
public CommonConversationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"CommonConversationRuntime",
"CommonConversationGraph",
"AIGraph",
"UnrealEd",
"GraphEditor",
"PropertyEditor",
"Kismet",
"InputCore",
"ApplicationCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}