// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CommonConversationEditor : ModuleRules { public CommonConversationEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "CommonConversationRuntime", "CommonConversationGraph", "AIGraph", "UnrealEd", "GraphEditor", "PropertyEditor", "Kismet", "InputCore", "ApplicationCore", // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }