Files
UnrealEngine/Engine/Plugins/Experimental/CinematicPrestreaming/Source/CinematicPrestreamingEditor/CinematicPrestreamingEditor.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
802 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CinematicPrestreamingEditor : ModuleRules
{
public CinematicPrestreamingEditor(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "CinePrestreamEd";
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CinematicPrestreaming",
"LevelSequence",
"MovieRenderPipelineCore",
"MovieRenderPipelineRenderPasses",
"MovieRenderPipelineEditor",
"MovieScene",
"SequencerCore",
"Sequencer",
"UnrealEd",
"EditorSubsystem"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"RenderCore",
"Slate",
"SlateCore",
}
);
}
}