// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CinematicPrestreamingEditor : ModuleRules { public CinematicPrestreamingEditor(ReadOnlyTargetRules Target) : base(Target) { ShortName = "CinePrestreamEd"; PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CinematicPrestreaming", "LevelSequence", "MovieRenderPipelineCore", "MovieRenderPipelineRenderPasses", "MovieRenderPipelineEditor", "MovieScene", "SequencerCore", "Sequencer", "UnrealEd", "EditorSubsystem" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "RenderCore", "Slate", "SlateCore", } ); } }