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UnrealEngine/Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyEventFlags.h
2025-05-18 13:04:45 +08:00

17 lines
404 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/EnumClassFlags.h"
#include "BuoyancyEventFlags.generated.h"
UENUM(BlueprintType, meta=(Bitflags, UseEnumValuesAsMaskValuesInEditor="true"))
enum EBuoyancyEventFlags : uint8
{
None = 0 UMETA(Hidden),
Begin = 1 << 0,
Continue = 1 << 1,
End = 1 << 2,
};
ENUM_CLASS_FLAGS(EBuoyancyEventFlags);