// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Misc/EnumClassFlags.h" #include "BuoyancyEventFlags.generated.h" UENUM(BlueprintType, meta=(Bitflags, UseEnumValuesAsMaskValuesInEditor="true")) enum EBuoyancyEventFlags : uint8 { None = 0 UMETA(Hidden), Begin = 1 << 0, Continue = 1 << 1, End = 1 << 2, }; ENUM_CLASS_FLAGS(EBuoyancyEventFlags);