36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class AvalancheSceneStateEditor : ModuleRules
|
|
{
|
|
public AvalancheSceneStateEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"AvalancheEditorCore",
|
|
"AvalancheSceneState",
|
|
"AvalancheSceneStateBlueprint",
|
|
"BlueprintGraph",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"KismetWidgets",
|
|
"Projects",
|
|
"PropertyEditor",
|
|
"RemoteControlLogic",
|
|
"SceneStateBlueprint",
|
|
"SceneStateBlueprintEditor",
|
|
"SceneStateGameplay",
|
|
"Slate",
|
|
"SlateCore",
|
|
"StructUtilsEditor",
|
|
"ToolMenus",
|
|
"UnrealEd",
|
|
}
|
|
);
|
|
}
|
|
} |