Files
UnrealEngine/Engine/Plugins/Experimental/AvalancheSceneState/Source/AvalancheSceneStateEditor/AvalancheSceneStateEditor.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AvalancheSceneStateEditor : ModuleRules
{
public AvalancheSceneStateEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AvalancheEditorCore",
"AvalancheSceneState",
"AvalancheSceneStateBlueprint",
"BlueprintGraph",
"Core",
"CoreUObject",
"Engine",
"KismetWidgets",
"Projects",
"PropertyEditor",
"RemoteControlLogic",
"SceneStateBlueprint",
"SceneStateBlueprintEditor",
"SceneStateGameplay",
"Slate",
"SlateCore",
"StructUtilsEditor",
"ToolMenus",
"UnrealEd",
}
);
}
}