// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheSceneStateEditor : ModuleRules { public AvalancheSceneStateEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PrivateDependencyModuleNames.AddRange( new string[] { "AvalancheEditorCore", "AvalancheSceneState", "AvalancheSceneStateBlueprint", "BlueprintGraph", "Core", "CoreUObject", "Engine", "KismetWidgets", "Projects", "PropertyEditor", "RemoteControlLogic", "SceneStateBlueprint", "SceneStateBlueprintEditor", "SceneStateGameplay", "Slate", "SlateCore", "StructUtilsEditor", "ToolMenus", "UnrealEd", } ); } }