17 lines
427 B
C++
17 lines
427 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "SceneStateBlueprint.h"
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#include "AvaSceneStateBlueprint.generated.h"
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/**
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* Scene State Blueprint child that overrides the Property Binder class with a child class
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* @see UAvaSceneStateBinder
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*/
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UCLASS(MinimalAPI, DisplayName="Motion Design Scene State Blueprint")
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class UAvaSceneStateBlueprint : public USceneStateBlueprint
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{
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GENERATED_BODY()
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};
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