// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SceneStateBlueprint.h" #include "AvaSceneStateBlueprint.generated.h" /** * Scene State Blueprint child that overrides the Property Binder class with a child class * @see UAvaSceneStateBinder */ UCLASS(MinimalAPI, DisplayName="Motion Design Scene State Blueprint") class UAvaSceneStateBlueprint : public USceneStateBlueprint { GENERATED_BODY() };