Files
UnrealEngine/Engine/Plugins/Experimental/Animation/HierarchyTableAnimation/Source/UncookedOnly/HierarchyTableAnimationUncookedOnly.Build.cs
2025-05-18 13:04:45 +08:00

49 lines
909 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using UnrealBuildTool;
public class HierarchyTableAnimationUncookedOnly : ModuleRules
{
public HierarchyTableAnimationUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
{
ShortName = "HTAnimUncook";
PublicDependencyModuleNames.AddRange(
new string[]
{
"AnimationCore",
"AnimGraph",
"AnimGraphRuntime",
"AnimationBlueprintLibrary",
"ToolMenus"
});
PrivateDependencyModuleNames.AddAll(
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"HierarchyTableRuntime",
"HierarchyTableEditor",
"HierarchyTableAnimationRuntime"
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"BlueprintGraph",
"EditorFramework",
"Kismet",
"UnrealEd",
}
);
}
}
}