49 lines
909 B
C#
49 lines
909 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using EpicGames.Core;
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using UnrealBuildTool;
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public class HierarchyTableAnimationUncookedOnly : ModuleRules
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{
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public HierarchyTableAnimationUncookedOnly(ReadOnlyTargetRules Target) : base(Target)
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{
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ShortName = "HTAnimUncook";
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimationCore",
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"AnimGraph",
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"AnimGraphRuntime",
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"AnimationBlueprintLibrary",
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"ToolMenus"
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});
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PrivateDependencyModuleNames.AddAll(
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"UnrealEd",
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"HierarchyTableRuntime",
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"HierarchyTableEditor",
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"HierarchyTableAnimationRuntime"
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"EditorFramework",
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"Kismet",
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"UnrealEd",
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}
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);
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}
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}
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}
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