// Copyright Epic Games, Inc. All Rights Reserved. using EpicGames.Core; using UnrealBuildTool; public class HierarchyTableAnimationUncookedOnly : ModuleRules { public HierarchyTableAnimationUncookedOnly(ReadOnlyTargetRules Target) : base(Target) { ShortName = "HTAnimUncook"; PublicDependencyModuleNames.AddRange( new string[] { "AnimationCore", "AnimGraph", "AnimGraphRuntime", "AnimationBlueprintLibrary", "ToolMenus" }); PrivateDependencyModuleNames.AddAll( "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "HierarchyTableRuntime", "HierarchyTableEditor", "HierarchyTableAnimationRuntime" ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.AddRange( new string[] { "BlueprintGraph", "EditorFramework", "Kismet", "UnrealEd", } ); } } }