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UnrealEngine/Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTreeUncookedOnly/Internal/AnimNextStateTreeWorkspaceAssetUserData.h
2025-05-18 13:04:45 +08:00

16 lines
355 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/AssetUserData.h"
#include "AnimNextStateTreeWorkspaceAssetUserData.generated.h"
UCLASS()
class UAnimNextStateTreeWorkspaceAssetUserData : public UAssetUserData
{
GENERATED_BODY()
virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
};