// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/AssetUserData.h" #include "AnimNextStateTreeWorkspaceAssetUserData.generated.h" UCLASS() class UAnimNextStateTreeWorkspaceAssetUserData : public UAssetUserData { GENERATED_BODY() virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override; };