48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimNextStateTreeEditor : ModuleRules
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{
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public AnimNextStateTreeEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimNextStateTree",
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"MessageLog",
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"EditorInteractiveToolsFramework",
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"InteractiveToolsFramework",
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"EditorFramework",
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"AnimNext",
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"UnrealEd",
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"AssetDefinition",
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"AnimNextAnimGraph",
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"RigVM",
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"StructUtilsEditor",
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"PropertyEditor",
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"ToolMenus"
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});
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"WorkspaceEditor",
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"StateTreeEditorModule",
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"StateTreeModule",
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"PropertyBindingUtils",
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"AnimNextStateTreeUncookedOnly",
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"AnimNextEditor",
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"SlateCore",
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"EditorSubsystem",
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"Engine",
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"Slate",
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"RigVMDeveloper",
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"AnimNextUncookedOnly"
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}
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);
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}
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}
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} |