Files
UnrealEngine/Engine/Plugins/Experimental/AnimNextStateTree/Source/AnimNextStateTreeEditor/AnimNextStateTreeEditor.Build.cs
2025-05-18 13:04:45 +08:00

48 lines
1.0 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimNextStateTreeEditor : ModuleRules
{
public AnimNextStateTreeEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AnimNextStateTree",
"MessageLog",
"EditorInteractiveToolsFramework",
"InteractiveToolsFramework",
"EditorFramework",
"AnimNext",
"UnrealEd",
"AssetDefinition",
"AnimNextAnimGraph",
"RigVM",
"StructUtilsEditor",
"PropertyEditor",
"ToolMenus"
});
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"WorkspaceEditor",
"StateTreeEditorModule",
"StateTreeModule",
"PropertyBindingUtils",
"AnimNextStateTreeUncookedOnly",
"AnimNextEditor",
"SlateCore",
"EditorSubsystem",
"Engine",
"Slate",
"RigVMDeveloper",
"AnimNextUncookedOnly"
}
);
}
}
}