// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextStateTreeEditor : ModuleRules { public AnimNextStateTreeEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "AnimNextStateTree", "MessageLog", "EditorInteractiveToolsFramework", "InteractiveToolsFramework", "EditorFramework", "AnimNext", "UnrealEd", "AssetDefinition", "AnimNextAnimGraph", "RigVM", "StructUtilsEditor", "PropertyEditor", "ToolMenus" }); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "WorkspaceEditor", "StateTreeEditorModule", "StateTreeModule", "PropertyBindingUtils", "AnimNextStateTreeUncookedOnly", "AnimNextEditor", "SlateCore", "EditorSubsystem", "Engine", "Slate", "RigVMDeveloper", "AnimNextUncookedOnly" } ); } } }