25 lines
560 B
C
25 lines
560 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "TraitCore/TraitUID.h"
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#include "TraitCore/TraitEvent.h"
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struct FTraitCoreTest_EventA : public FAnimNextTraitEvent
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{
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DECLARE_ANIM_TRAIT_EVENT(FTraitCoreTest_EventA, FAnimNextTraitEvent)
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bool bAlwaysForwardToBase = true;
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TArray<UE::AnimNext::FTraitUID> VisitedTraits;
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};
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struct FTraitCoreTest_EventB : public FAnimNextTraitEvent
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{
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DECLARE_ANIM_TRAIT_EVENT(FTraitCoreTest_EventB, FAnimNextTraitEvent)
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TArray<UE::AnimNext::FTraitUID> VisitedTraits;
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};
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