// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "TraitCore/TraitUID.h" #include "TraitCore/TraitEvent.h" struct FTraitCoreTest_EventA : public FAnimNextTraitEvent { DECLARE_ANIM_TRAIT_EVENT(FTraitCoreTest_EventA, FAnimNextTraitEvent) bool bAlwaysForwardToBase = true; TArray VisitedTraits; }; struct FTraitCoreTest_EventB : public FAnimNextTraitEvent { DECLARE_ANIM_TRAIT_EVENT(FTraitCoreTest_EventB, FAnimNextTraitEvent) TArray VisitedTraits; };