Files
UnrealEngine/Engine/Plugins/Experimental/AnimNextAnimGraph/Source/AnimNextAnimGraphEditor/AnimNextAnimGraphEditor.Build.cs
2025-05-18 13:04:45 +08:00

52 lines
1017 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimNextAnimGraphEditor : ModuleRules
{
public AnimNextAnimGraphEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"AnimNext",
"AnimNextEditor",
"AnimNextUncookedOnly",
"AnimNextAnimGraph",
"AnimNextAnimGraphUncookedOnly",
"Settings",
"WorkspaceEditor",
"EditorWidgets",
"MessageLog",
"AssetDefinition",
"RigVM",
"RigVMDeveloper",
"ToolMenus",
"RigVMEditor",
"GraphEditor",
"Persona",
"PropertyEditor",
"TraceAnalysis",
"TraceLog",
"TraceServices",
"TraceInsights",
"RewindDebuggerInterface",
"GameplayInsights",
}
);
}
}
}