// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextAnimGraphEditor : ModuleRules { public AnimNextAnimGraphEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "UnrealEd", "InputCore", "SlateCore", "Slate", "AnimNext", "AnimNextEditor", "AnimNextUncookedOnly", "AnimNextAnimGraph", "AnimNextAnimGraphUncookedOnly", "Settings", "WorkspaceEditor", "EditorWidgets", "MessageLog", "AssetDefinition", "RigVM", "RigVMDeveloper", "ToolMenus", "RigVMEditor", "GraphEditor", "Persona", "PropertyEditor", "TraceAnalysis", "TraceLog", "TraceServices", "TraceInsights", "RewindDebuggerInterface", "GameplayInsights", } ); } } }