18 lines
440 B
C++
18 lines
440 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimNextRigVMAssetSchema.h"
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#include "AnimNextEventGraphSchema.generated.h"
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UCLASS(MinimalAPI)
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class UAnimNextEventGraphSchema : public UAnimNextRigVMAssetSchema
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{
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GENERATED_BODY()
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// URigVMSchema interface
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virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override;
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};
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