// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "AnimNextRigVMAssetSchema.h" #include "AnimNextEventGraphSchema.generated.h" UCLASS(MinimalAPI) class UAnimNextEventGraphSchema : public UAnimNextRigVMAssetSchema { GENERATED_BODY() // URigVMSchema interface virtual bool SupportsUnitFunction(URigVMController* InController, const FRigVMFunction* InUnitFunction) const override; };