62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class AnimNextEditor : ModuleRules
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{
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public AnimNextEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Engine",
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"AssetTools",
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"UnrealEd",
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"AnimNext",
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"AnimNextUncookedOnly",
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"UnrealEd",
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"SlateCore",
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"AnimationCore",
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"Slate",
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"InputCore",
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"PropertyEditor",
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"RigVM",
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"RigVMEditor",
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"RigVMDeveloper",
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"GraphEditor",
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"ToolWidgets",
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"ToolMenus",
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"AssetDefinition",
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"SourceControl",
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"KismetWidgets",
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"StructUtilsEditor",
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"BlueprintGraph", // For K2 Schema
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"DesktopWidgets",
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"ContentBrowserFileDataSource",
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"SubobjectEditor",
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"Settings",
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"EditorWidgets",
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"WorkspaceEditor",
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"ContentBrowser",
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"UniversalObjectLocator",
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"UniversalObjectLocatorEditor",
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"Kismet",
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"AdvancedWidgets",
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"SceneOutliner",
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"EditorFramework",
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"InteractiveToolsFramework",
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"EditorInteractiveToolsFramework",
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"TraceAnalysis",
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"TraceLog",
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"TraceServices",
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"TraceInsights",
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"RewindDebuggerInterface",
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"GameplayInsights",
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}
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);
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}
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}
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} |