Files
UnrealEngine/Engine/Plugins/Experimental/AnimNext/Source/AnimNextEditor/AnimNextEditor.Build.cs
2025-05-18 13:04:45 +08:00

62 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnimNextEditor : ModuleRules
{
public AnimNextEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Engine",
"AssetTools",
"UnrealEd",
"AnimNext",
"AnimNextUncookedOnly",
"UnrealEd",
"SlateCore",
"AnimationCore",
"Slate",
"InputCore",
"PropertyEditor",
"RigVM",
"RigVMEditor",
"RigVMDeveloper",
"GraphEditor",
"ToolWidgets",
"ToolMenus",
"AssetDefinition",
"SourceControl",
"KismetWidgets",
"StructUtilsEditor",
"BlueprintGraph", // For K2 Schema
"DesktopWidgets",
"ContentBrowserFileDataSource",
"SubobjectEditor",
"Settings",
"EditorWidgets",
"WorkspaceEditor",
"ContentBrowser",
"UniversalObjectLocator",
"UniversalObjectLocatorEditor",
"Kismet",
"AdvancedWidgets",
"SceneOutliner",
"EditorFramework",
"InteractiveToolsFramework",
"EditorInteractiveToolsFramework",
"TraceAnalysis",
"TraceLog",
"TraceServices",
"TraceInsights",
"RewindDebuggerInterface",
"GameplayInsights",
}
);
}
}
}