// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class AnimNextEditor : ModuleRules { public AnimNextEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "ApplicationCore", "Engine", "AssetTools", "UnrealEd", "AnimNext", "AnimNextUncookedOnly", "UnrealEd", "SlateCore", "AnimationCore", "Slate", "InputCore", "PropertyEditor", "RigVM", "RigVMEditor", "RigVMDeveloper", "GraphEditor", "ToolWidgets", "ToolMenus", "AssetDefinition", "SourceControl", "KismetWidgets", "StructUtilsEditor", "BlueprintGraph", // For K2 Schema "DesktopWidgets", "ContentBrowserFileDataSource", "SubobjectEditor", "Settings", "EditorWidgets", "WorkspaceEditor", "ContentBrowser", "UniversalObjectLocator", "UniversalObjectLocatorEditor", "Kismet", "AdvancedWidgets", "SceneOutliner", "EditorFramework", "InteractiveToolsFramework", "EditorInteractiveToolsFramework", "TraceAnalysis", "TraceLog", "TraceServices", "TraceInsights", "RewindDebuggerInterface", "GameplayInsights", } ); } } }