20 lines
453 B
C++
20 lines
453 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Modules/ModuleInterface.h"
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#define DATASMITHDISPATCHER_MODULE_NAME TEXT("DatasmithDispatcher")
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/**
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* This module exposes additional features for assets containing CoreTech data.
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*/
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class FDatasmithDispatcherModule : public IModuleInterface
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{
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public:
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static FDatasmithDispatcherModule& Get();
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static bool IsAvailable();
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private:
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virtual void StartupModule() override;
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};
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