// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #define DATASMITHDISPATCHER_MODULE_NAME TEXT("DatasmithDispatcher") /** * This module exposes additional features for assets containing CoreTech data. */ class FDatasmithDispatcherModule : public IModuleInterface { public: static FDatasmithDispatcherModule& Get(); static bool IsAvailable(); private: virtual void StartupModule() override; };