33 lines
788 B
C++
33 lines
788 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DatasmithDispatcherModule.h"
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#include "DatasmithDispatcherLog.h"
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#include "Modules/ModuleInterface.h"
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#include "Modules/ModuleManager.h"
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#define LOCTEXT_NAMESPACE "FDatasmithDispatcherModule"
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DEFINE_LOG_CATEGORY(LogDatasmithDispatcher);
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FDatasmithDispatcherModule& FDatasmithDispatcherModule::Get()
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{
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return FModuleManager::LoadModuleChecked< FDatasmithDispatcherModule >(DATASMITHDISPATCHER_MODULE_NAME);
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}
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bool FDatasmithDispatcherModule::IsAvailable()
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{
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return FModuleManager::Get().IsModuleLoaded(DATASMITHDISPATCHER_MODULE_NAME);
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}
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void FDatasmithDispatcherModule::StartupModule()
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{
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}
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IMPLEMENT_MODULE(FDatasmithDispatcherModule, DatasmithDispatcher);
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#undef LOCTEXT_NAMESPACE // "DatasmithDispatcherModule"
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