// Copyright Epic Games, Inc. All Rights Reserved. #include "DatasmithDispatcherModule.h" #include "DatasmithDispatcherLog.h" #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" #define LOCTEXT_NAMESPACE "FDatasmithDispatcherModule" DEFINE_LOG_CATEGORY(LogDatasmithDispatcher); FDatasmithDispatcherModule& FDatasmithDispatcherModule::Get() { return FModuleManager::LoadModuleChecked< FDatasmithDispatcherModule >(DATASMITHDISPATCHER_MODULE_NAME); } bool FDatasmithDispatcherModule::IsAvailable() { return FModuleManager::Get().IsModuleLoaded(DATASMITHDISPATCHER_MODULE_NAME); } void FDatasmithDispatcherModule::StartupModule() { } IMPLEMENT_MODULE(FDatasmithDispatcherModule, DatasmithDispatcher); #undef LOCTEXT_NAMESPACE // "DatasmithDispatcherModule"