27 lines
916 B
C++
27 lines
916 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EnhancedInputEditorSettings.h"
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#include "EnhancedInputDeveloperSettings.h"
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#include "EnhancedPlayerInput.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(EnhancedInputEditorSettings)
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////////////////////////////////////////////////////////////////////////
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// UEnhancedInputEditorProjectSettings
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UEnhancedInputEditorProjectSettings::UEnhancedInputEditorProjectSettings(const FObjectInitializer& Initializer)
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: Super(Initializer)
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, DefaultEditorInputClass(UEnhancedPlayerInput::StaticClass())
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{
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}
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////////////////////////////////////////////////////////////////////////
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// UEnhancedInputEditorSettings
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UEnhancedInputEditorSettings::UEnhancedInputEditorSettings()
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: bLogAllInput(false)
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, bAutomaticallyStartConsumingInput(false)
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// By default only show the triggered event
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, VisibleEventPinsByDefault(static_cast<uint8>(ETriggerEvent::Triggered))
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{
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}
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