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UnrealEngine/Engine/Plugins/EnhancedInput/Source/InputEditor/Private/EnhancedInputEditorSettings.cpp
2025-05-18 13:04:45 +08:00

27 lines
916 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EnhancedInputEditorSettings.h"
#include "EnhancedInputDeveloperSettings.h"
#include "EnhancedPlayerInput.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(EnhancedInputEditorSettings)
////////////////////////////////////////////////////////////////////////
// UEnhancedInputEditorProjectSettings
UEnhancedInputEditorProjectSettings::UEnhancedInputEditorProjectSettings(const FObjectInitializer& Initializer)
: Super(Initializer)
, DefaultEditorInputClass(UEnhancedPlayerInput::StaticClass())
{
}
////////////////////////////////////////////////////////////////////////
// UEnhancedInputEditorSettings
UEnhancedInputEditorSettings::UEnhancedInputEditorSettings()
: bLogAllInput(false)
, bAutomaticallyStartConsumingInput(false)
// By default only show the triggered event
, VisibleEventPinsByDefault(static_cast<uint8>(ETriggerEvent::Triggered))
{
}