// Copyright Epic Games, Inc. All Rights Reserved. #include "EnhancedInputEditorSettings.h" #include "EnhancedInputDeveloperSettings.h" #include "EnhancedPlayerInput.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(EnhancedInputEditorSettings) //////////////////////////////////////////////////////////////////////// // UEnhancedInputEditorProjectSettings UEnhancedInputEditorProjectSettings::UEnhancedInputEditorProjectSettings(const FObjectInitializer& Initializer) : Super(Initializer) , DefaultEditorInputClass(UEnhancedPlayerInput::StaticClass()) { } //////////////////////////////////////////////////////////////////////// // UEnhancedInputEditorSettings UEnhancedInputEditorSettings::UEnhancedInputEditorSettings() : bLogAllInput(false) , bAutomaticallyStartConsumingInput(false) // By default only show the triggered event , VisibleEventPinsByDefault(static_cast(ETriggerEvent::Triggered)) { }