Files
UnrealEngine/Engine/Plugins/EnhancedInput/Source/InputEditor/InputEditor.Build.cs
2025-05-18 13:04:45 +08:00

42 lines
1020 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class InputEditor : ModuleRules
{
public InputEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"EnhancedInput",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"BlueprintGraph",
"Core",
"CoreUObject",
"DetailCustomizations",
"Engine",
"GraphEditor",
"InputCore",
"KismetCompiler",
"PropertyEditor",
"SharedSettingsWidgets",
"Slate",
"SlateCore",
"UnrealEd",
"AssetTools",
"DeveloperSettings",
"EditorSubsystem",
"ToolMenus",
"ContentBrowser",
"SourceControl",
"GameplayTags",
}
);
}
}
}