// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class InputEditor : ModuleRules { public InputEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "EnhancedInput", } ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "BlueprintGraph", "Core", "CoreUObject", "DetailCustomizations", "Engine", "GraphEditor", "InputCore", "KismetCompiler", "PropertyEditor", "SharedSettingsWidgets", "Slate", "SlateCore", "UnrealEd", "AssetTools", "DeveloperSettings", "EditorSubsystem", "ToolMenus", "ContentBrowser", "SourceControl", "GameplayTags", } ); } } }