Files
UnrealEngine/Engine/Plugins/Editor/MaterialAnalyzer/Source/MaterialAnalyzer.Build.cs
2025-05-18 13:04:45 +08:00

34 lines
715 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class MaterialAnalyzer : ModuleRules
{
public MaterialAnalyzer(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"WorkspaceMenuStructure"
}
);
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"DesktopPlatform",
"ToolWidgets",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"AssetManagerEditor"
});
}
}
}