// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class MaterialAnalyzer : ModuleRules { public MaterialAnalyzer(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePathModuleNames.AddRange( new string[] { "WorkspaceMenuStructure" } ); PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "PropertyEditor", "DesktopPlatform", "ToolWidgets", }); PrivateDependencyModuleNames.AddRange(new string[] { "AssetManagerEditor" }); } } }