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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Public/AssetDefinition_DataAsset.h
2025-05-18 13:04:45 +08:00

32 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AssetDefinitionDefault.h"
#include "Engine/DataAsset.h"
#include "AssetDefinition_DataAsset.generated.h"
UCLASS()
class ENGINEASSETDEFINITIONS_API UAssetDefinition_DataAsset : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Implementation
UAssetDefinition_DataAsset()
{
IncludeClassInFilter = EIncludeClassInFilter::Always;
}
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetDefinition", "DataAsset", "Data Asset"); }
virtual FText GetAssetDisplayName(const FAssetData& AssetData) const override;
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(201, 29, 85)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UDataAsset::StaticClass(); }
virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
virtual bool CanMerge() const override;
virtual EAssetCommandResult Merge(const FAssetAutomaticMergeArgs& MergeArgs) const override;
virtual EAssetCommandResult Merge(const FAssetManualMergeArgs& MergeArgs) const override;
};