32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "AssetDefinitionDefault.h"
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#include "Engine/DataAsset.h"
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#include "AssetDefinition_DataAsset.generated.h"
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UCLASS()
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class ENGINEASSETDEFINITIONS_API UAssetDefinition_DataAsset : public UAssetDefinitionDefault
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Implementation
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UAssetDefinition_DataAsset()
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{
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IncludeClassInFilter = EIncludeClassInFilter::Always;
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}
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetDefinition", "DataAsset", "Data Asset"); }
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virtual FText GetAssetDisplayName(const FAssetData& AssetData) const override;
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(201, 29, 85)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UDataAsset::StaticClass(); }
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virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override;
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virtual bool CanMerge() const override;
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virtual EAssetCommandResult Merge(const FAssetAutomaticMergeArgs& MergeArgs) const override;
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virtual EAssetCommandResult Merge(const FAssetManualMergeArgs& MergeArgs) const override;
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};
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