// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetDefinitionDefault.h" #include "Engine/DataAsset.h" #include "AssetDefinition_DataAsset.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_DataAsset : public UAssetDefinitionDefault { GENERATED_BODY() public: // UAssetDefinition Implementation UAssetDefinition_DataAsset() { IncludeClassInFilter = EIncludeClassInFilter::Always; } virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetDefinition", "DataAsset", "Data Asset"); } virtual FText GetAssetDisplayName(const FAssetData& AssetData) const override; virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(201, 29, 85)); } virtual TSoftClassPtr GetAssetClass() const override { return UDataAsset::StaticClass(); } virtual EAssetCommandResult PerformAssetDiff(const FAssetDiffArgs& DiffArgs) const override; virtual bool CanMerge() const override; virtual EAssetCommandResult Merge(const FAssetAutomaticMergeArgs& MergeArgs) const override; virtual EAssetCommandResult Merge(const FAssetManualMergeArgs& MergeArgs) const override; };