21 lines
724 B
C++
21 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/TextureRenderTargetVolume.h"
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#include "AssetDefinition_TextureRenderTarget.h"
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#include "AssetDefinition_TextureRenderTargetVolume.generated.h"
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UCLASS()
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class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTargetVolume : public UAssetDefinition_TextureRenderTarget
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTargetVolume", "Volume Render Target"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTargetVolume::StaticClass(); }
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// UAssetDefinition End
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};
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