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UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_TextureRenderTargetVolume.h
2025-05-18 13:04:45 +08:00

21 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Engine/TextureRenderTargetVolume.h"
#include "AssetDefinition_TextureRenderTarget.h"
#include "AssetDefinition_TextureRenderTargetVolume.generated.h"
UCLASS()
class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTargetVolume : public UAssetDefinition_TextureRenderTarget
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTargetVolume", "Volume Render Target"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureRenderTargetVolume::StaticClass(); }
// UAssetDefinition End
};