// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/TextureRenderTargetVolume.h" #include "AssetDefinition_TextureRenderTarget.h" #include "AssetDefinition_TextureRenderTargetVolume.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureRenderTargetVolume : public UAssetDefinition_TextureRenderTarget { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureRenderTargetVolume", "Volume Render Target"); } virtual TSoftClassPtr GetAssetClass() const override { return UTextureRenderTargetVolume::StaticClass(); } // UAssetDefinition End };