22 lines
769 B
C++
22 lines
769 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/TextureLightProfile.h"
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#include "AssetDefinition_Texture.h"
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#include "AssetDefinition_TextureLightProfile.generated.h"
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UCLASS()
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class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureLightProfile : public UAssetDefinition_Texture
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureLightProfile", "Texture Light Profile"); }
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virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(192,64,192)); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTextureLightProfile::StaticClass(); }
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// UAssetDefinition End
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};
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