// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/TextureLightProfile.h" #include "AssetDefinition_Texture.h" #include "AssetDefinition_TextureLightProfile.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_TextureLightProfile : public UAssetDefinition_Texture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_TextureLightProfile", "Texture Light Profile"); } virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(192,64,192)); } virtual TSoftClassPtr GetAssetClass() const override { return UTextureLightProfile::StaticClass(); } // UAssetDefinition End };