26 lines
810 B
C++
26 lines
810 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Engine/Texture2D.h"
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#include "AssetDefinition_Texture.h"
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#include "AssetDefinition_Texture2D.generated.h"
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UCLASS()
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class ENGINEASSETDEFINITIONS_API UAssetDefinition_Texture2D : public UAssetDefinition_Texture
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{
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GENERATED_BODY()
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public:
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// UAssetDefinition Begin
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virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2D", "Texture"); }
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virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UTexture2D::StaticClass(); }
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virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
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{
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static const auto Categories = { EAssetCategoryPaths::Texture, EAssetCategoryPaths::Basic };
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return Categories;
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}
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// UAssetDefinition End
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};
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