// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/Texture2D.h" #include "AssetDefinition_Texture.h" #include "AssetDefinition_Texture2D.generated.h" UCLASS() class ENGINEASSETDEFINITIONS_API UAssetDefinition_Texture2D : public UAssetDefinition_Texture { GENERATED_BODY() public: // UAssetDefinition Begin virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_Texture2D", "Texture"); } virtual TSoftClassPtr GetAssetClass() const override { return UTexture2D::StaticClass(); } virtual TConstArrayView GetAssetCategories() const override { static const auto Categories = { EAssetCategoryPaths::Texture, EAssetCategoryPaths::Basic }; return Categories; } // UAssetDefinition End };