Files
UnrealEngine/Engine/Plugins/Editor/EngineAssetDefinitions/Source/Private/AssetDefinition_SparseVolumeTexture.h
2025-05-18 13:04:45 +08:00

53 lines
1.9 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SparseVolumeTexture/SparseVolumeTexture.h"
#include "AssetDefinitionDefault.h"
#include "Factories/Factory.h"
#include "AssetDefinition_SparseVolumeTexture.generated.h"
UCLASS()
class UAssetDefinition_SparseVolumeTexture : public UAssetDefinitionDefault
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SparseVolumeTexture", "BaseSparseVolumeTexture"); }
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 128, 64)); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USparseVolumeTexture::StaticClass(); }
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
{
static const auto Categories = { EAssetCategoryPaths::Texture };
return Categories;
}
virtual bool CanImport() const override { return true; }
// UAssetDefinition End
};
UCLASS()
class UAssetDefinition_StaticSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_StaticSparseVolumeTexture", "StaticSparseVolumeTexture"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UStaticSparseVolumeTexture::StaticClass(); }
// UAssetDefinition End
};
UCLASS()
class UAssetDefinition_AnimatedSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture
{
GENERATED_BODY()
public:
// UAssetDefinition Begin
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_AnimatedSparseVolumeTexture", "AnimatedSparseVolumeTexture"); }
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UAnimatedSparseVolumeTexture::StaticClass(); }
// UAssetDefinition End
};