53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "SparseVolumeTexture/SparseVolumeTexture.h"
|
|
#include "AssetDefinitionDefault.h"
|
|
#include "Factories/Factory.h"
|
|
|
|
#include "AssetDefinition_SparseVolumeTexture.generated.h"
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_SparseVolumeTexture : public UAssetDefinitionDefault
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_SparseVolumeTexture", "BaseSparseVolumeTexture"); }
|
|
virtual FLinearColor GetAssetColor() const override { return FLinearColor(FColor(255, 128, 64)); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return USparseVolumeTexture::StaticClass(); }
|
|
virtual TConstArrayView<FAssetCategoryPath> GetAssetCategories() const override
|
|
{
|
|
static const auto Categories = { EAssetCategoryPaths::Texture };
|
|
return Categories;
|
|
}
|
|
virtual bool CanImport() const override { return true; }
|
|
// UAssetDefinition End
|
|
};
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_StaticSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_StaticSparseVolumeTexture", "StaticSparseVolumeTexture"); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UStaticSparseVolumeTexture::StaticClass(); }
|
|
// UAssetDefinition End
|
|
};
|
|
|
|
UCLASS()
|
|
class UAssetDefinition_AnimatedSparseVolumeTexture : public UAssetDefinition_SparseVolumeTexture
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
public:
|
|
// UAssetDefinition Begin
|
|
virtual FText GetAssetDisplayName() const override { return NSLOCTEXT("AssetTypeActions", "AssetTypeActions_AnimatedSparseVolumeTexture", "AnimatedSparseVolumeTexture"); }
|
|
virtual TSoftClassPtr<UObject> GetAssetClass() const override { return UAnimatedSparseVolumeTexture::StaticClass(); }
|
|
// UAssetDefinition End
|
|
};
|